# Sounds

The **Sounds** action allows controlling the playback of audio files within a project.

{% hint style="danger" %}
**Note:** Audio playback for end users is only possible after an initial click on the scene. This limitation is enforced by browsers. More details: [Chrome Autoplay Policy](https://developer.chrome.com/blog/autoplay/).
{% endhint %}

<figure><img src="https://2973737105-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAXNLyKVZ2tvtyDr8sVES%2Fuploads%2FGpWOMAM5gd3qJGAIQeb3%2Fimage.png?alt=media&#x26;token=78cc602c-4af2-4b12-8d29-42c630a42b70" alt="" width="563"><figcaption></figcaption></figure>

**Settings**

* **Control:**
  * **Play** — Starts audio playback from the beginning or resumes from a paused state.
  * **Pause** — Pauses audio playback at the current position.
  * **Stop** — Stops playback and resets the audio to the beginning.
* **Sound** — Upload an audio file from your computer (**.mp3, .wav, .ogg, .webm**). The file size limit is **5MB**.
  * Uploaded sounds can be reused multiple times in the project via the drop-down list.
  * If an uploaded sound is not used in any interaction, it is automatically removed after reloading the project.
* **Volume** — Adjust the playback volume.
* **Repeat** — Enables looping playback after the audio file finishes.
